Women's Indoor Games


Truth Or Dare

Not Found

Truth or dare? is a mostly verbal party game requiring two or more players. Players are given the choice between answering a question truthfully, or performing a "double dare", both of which are played by both players. The game is particularly popular among adolescents and children, and is sometimes used as a forfeit when gambling. One version of the game involves the group preparing written slips of "truth" questions and "dares," which are folded over and put into two piles. The youngest player becomes the "questioner" and chooses an "answerer," who must decide between "truth" and "dare". The questioner then selects a random slip from that pile and reads it out – either asking the answerer a question or requiring that they perform a daring forfeit. Instead of the truths and dares being on slips of paper, the questioner can come up with a truth or dare on the spot. Players must perform the dare they are given, or truthfully answer the question asked. Answers must not be related to the game. Players are not permitted to change their minds about choosing "truth" or "dare" after having had the slip of paper read out to them. "Passing" can be an option, but requires a punishment.

Truth Or Dare Tutorial

       

Playing Cards

The most common type of playing card is that found in the French-suited, standard 52-card pack, of which the most common design is the English pattern,[a] followed by the Belgian-Genoese pattern.[5] However, many countries use other, traditional types of playing card, including those that are German, Italian, Spanish and Swiss-suited. Tarot cards (also known locally as Tarocks or tarocchi) are an old genre of playing card that is still very popular in France, central and Eastern Europe and Italy. Asia, too, has regional cards such as the Japanese hanafuda. The reverse side of the card is often covered with a pattern that will make it difficult for players to look through the translucent material to read other people's cards. Packs with corner and edge indices (i.e. the value of the card printed at the corner(s) of the card) enabled players to hold their cards close together in a fan with one hand (instead of the two hands previously used).[70] The first such pack known with Latin suits was printed by Infirerra and dated 1693,[71] but this feature was commonly used only from the end of the 18th century. The first American-manufactured (French) deck with this innovation.

Not Found

Playing Cards Tutorial

       

Twenty Questions

Not Found

Twenty questions is a spoken parlor game, which encourages deductive reasoning and creativity. It originated in the United States and was played widely in the 19th century.[1] It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program. In the traditional game, one player is chosen to be the answerer. That person chooses a subject (object) but does not reveal this to the others. All other players are questioners. They each take turns asking a question which can be answered with a simple "yes" or "no". In variants of the game, multiple state answers may be included such as the answer "maybe". The answerer answers each question in turn. Sample questions could be: "Is it bigger than a breadbox?" or "Is this person alive?" Lying is not allowed in the game. If a questioner guesses the correct answer, that questioner wins and becomes the answerer for the next round. If 20 questions are asked without a correct guess, then the answerer has stumped the questioners and gets to be the answerer for another round.

Twenty Questions Tutorial

       

Never Have I Ever

"Never have I ever", also known as "I've never..." or "ten fingers", is a drinking game in which players take turns asking other players about things they have not done. Other players who have done this thing respond by taking a drink. A version that requires no drinking, usually played by children and underage adolescents, has players counting scores on their fingers instead. The verbal game[1] starts with all players forming a circle. The first player starts by saying a simple statement about something they have never done before starting with "Never have I ever". Anyone who at some point in their life has done the action that the first player says, must drink.[2] Then the game continues around the circle, and the next person makes a statement. An additional rule indicates that the player is allowed to change the question after drinking all players' cups. If there is no one taking a drink, then the one who said the particular "Never have I ever..." statement must take a drink. This rule often forces the players to strategize.

Not Found

Never Have I Ever Tutorial